PC games are serious business: Sony is bullish on PC game sales, revealing in its latest financial forecast that it expects to earn $300 million from them in the next fiscal year, a 375% YoY jumpwhich could explain the aggressive acquisition and consolidation trend in the gaming segment.
- Sony is bringing various PlayStation exclusives to the PC in the next nine months. This would open a new market of gamers who already have the hardware needed to purchase and play the games.
- This means Sony no longer has to rely on PlayStation 5 console sales to move the needle on games. Supply chain issues and the chip shortage have stifled PS5 sales for more than a year and a half.
- Sony expects PS5 shortages to ease by 2024, per PC Gamer. Instead of wrestling with supply chain shortages it can’t control, porting dozens of game titles to PC could be a surefire way to generate new and recurring revenues.
How we got here: Game developers and console and PC platform owners have been acquiring assets in anticipation of heightened gaming competition.
- This year kicked off with aggressive gaming acquisitions. Take Two Interactive bought Zynga for $13 billion, merging two monoliths in PC and mobile gaming segments.
- days after, Microsoft reported it would acquire Activision Blizzard for $70 billion, the biggest M&A in gaming history and Microsoft’s second-largest acquisition behind the $26 billion LinkedIn purchase in 2016.
- Sony followed suit by buying Halo and Destiny developer Bungie for $3.6 billion. Bungie has well-established PC gaming roots.
- Electronic Arts (EA) is reportedly in talks with NBCUniversal† Disneyand apple for a potential acqui-hire†
Replay value: Worldwide consumer spending on games is expected to set new records this year, with the market hitting $222 billion perData.ai and IDC.
- Sony earned $115 million in revenues in 2021 from three PS4 exclusives ported into Windows, namely Horizon Zero Dawn† Days Gone and God of War (2014).
- By porting various games in its library for Windows and PC gamers, Sony can access a market of users who were unlikely to buy a PlayStation console.
- Sony’s strategy points the way for other gaming monoliths to unlock their content libraries and newly acquired intellectual property for other gaming markets.