Global Massive Multiplayer Online Role-playing Game (MMORPG) Market 2026, 47% of growth to originate from APAC

NEW YORK, Sept. 22, 2022 /PRNewswire/ — The Massive multiplayer online role-playing game (MMORPG) market is expected to grow by USD 7.99 billion, at a CAGR of  9.87% during the forecast period. The rise of professional gaming, the popularity of online gaming as a concept, and the availability of several payment services in the online gaming industry are one of the major factors propelling the market growth.

However, factors such as lack of distributed network connections, lack of creativity in online gaming content, and delivering gaming content online will hamper the market growth. Request Free Sample Report.

Massive Multiplayer Online Role-playing Game (MMORPG) Market: Geographical Landscape

APAC will account for 47% of market growth. The largest markets for massively multiplayer online role-playing games in APAC are China, Japan, and India. This region’s market will expand more quickly than those in other areas. Massive multiplayer online role-playing game (MMORPG) market growth in APAC over the forecast period would be facilitated by the popularity of online video games in Southeast Asia and the expansion of broadband access.

Massive Multiplayer Online Role-playing Game (MMORPG) Market Segmentation

 The mobile segment’s market share rise in massive multiplayer online role-playing games (MMORPGs) would be strong. If it is still within the subscription period, mobile games can be upgraded without incurring additional fees. Console gaming necessitates frequent hardware changes in order to be compatible with newer titles, which significantly raises the price of gaming.

Additionally, without having to worry about hardware limitations, mobile game makers can easily update new versions of their games on mobile devices. During the anticipated time, the massive multiplayer online role-playing game (MMORPG) market would increase as a result of these mobile sector features. Buy Sample Report.

Companies Covered:

  • Activision Blizzard Inc.
  • Aeria Games GmbH
  • Amazon.com Inc.
  • Ankama Games
  • Bright Star Studios ApS
  • CCP EHF.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Jagex Ltd.
  • Kevuru Games
  • NCSoft Corp.

Find additional highlights on the growth strategies adopted by vendors and their product offerings, Download Free Sample Report.

What our reports offer:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Market trends (drivers, opportunities, threats, challenges, investment opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

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Mobile Apps Market by Platform and Geography – Forecast and Analysis 2022-2026: The mobile apps market share is expected to increase by USD 957.44 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 22.95%.

Gaming Headset Market by Technology, Product, Distribution Channel, and Geography – Forecast and Analysis 2022-2026: The gaming headset market share is expected to increase to USD 1.28 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 7.52%.

Massive Multiplayer Online Role-playing Game (MMORPG) Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 9.87%

Market growth 2022-2026

$ 7.99 billion

Market structure

Fragmented

YoY growth (%)

9.52

Regional analysis

APAC, North America, Europe, South America, the Middle East and Africa

Performing market contribution

APAC at 47%

Key consumer countries

US, Canada, China, Japan, India, and the UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Activision Blizzard Inc., Aeria Games GmbH, Amazon.com Inc., Ankama Games, Bright Star Studios ApS, CCP EHF., CipSoft GmbH, Cryptic Studios Inc., Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., Kevuru Games, NCSoft Corp., NEXON America Inc., Perfect World Co. Ltd., Ubisoft Entertainment, WebZen Inc., NetEase Inc., and ChangYou.com Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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Table of Contents

1 Executive Summary

  • 1.1 Market overview 
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Device
    • Exhibit 06: Executive Summary – Chart on Incremental Growth
    • Exhibit 07: Executive Summary – Data Table on Incremental Growth
    • Exhibit 08: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem 
    • Exhibit 09: Parent market
    • Exhibit 10: Market Characteristics

3 Market Sizing

  • 3.1 Market definition 
    • Exhibit 11: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 12: Market segments
  • 3.4 Market outlook: Forecast for 2021-2026 
    • Exhibit 13: Chart on Global – Market size and forecast 2021-2026 ($ million)
    • Exhibit 14: Data Table on Global – Market size and forecast 2021-2026 ($ million)
    • Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
    • Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary 
    • Exhibit 17: Five forces analysis – Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers 
    • Exhibit 18: Chart on Bargaining power of buyers – Impact of key factors 2021 and 2026
  • 4.3 Bargaining power of suppliers 
    • Exhibit 19: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants 
    • Exhibit 20: Threat of new entrants – Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes 
    • Exhibit 21: Threat of substitutes – Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry 
    • Exhibit 22: Threat of rivalry – Impact of key factors in 2021 and 2026
  • 4.7 Market condition 
    • Exhibit 23: Chart on Market condition – Five forces 2021 and 2026

5 Market Segmentation by Device

  • 5.1 Market segments 
    • Exhibit 24: Chart on Device – Market share 2021-2026 (%)
    • Exhibit 25: Data Table on Device – Market share 2021-2026 (%)
  • 5.2 Comparison by Device 
    • Exhibit 26: Chart on Comparison by Device
    • Exhibit 27: Data Table on Comparison by Device
  • 5.3 Mobile – Market size and forecast 2021-2026
    • Exhibit 28: Chart on Mobile – Market size and forecast 2021-2026 ($ million)
    • Exhibit 29: Data Table on Mobile – Market size and forecast 2021-2026 ($ million)
    • Exhibit 30: Chart on Mobile – Year-over-year growth 2021-2026 (%)
    • Exhibit 31: Data Table on Mobile – Year-over-year growth 2021-2026 (%)
  • 5.4 Tablet – Market size and forecast 2021-2026
    • Exhibit 32: Chart on Tablet – Market size and forecast 2021-2026 ($ million)
    • Exhibit 33: Data Table on Tablet – Market size and forecast 2021-2026 ($ million)
    • Exhibit 34: Chart on Tablet – Year-over-year growth 2021-2026 (%)
    • Exhibit 35: Data Table on Tablet – Year-over-year growth 2021-2026 (%)
  • 5.5 Others – Market size and forecast 2021-2026
    • Exhibit 36: Chart on Others – Market size and forecast 2021-2026 ($ million)
    • Exhibit 37: Data Table on Others – Market size and forecast 2021-2026 ($ million)
    • Exhibit 38: Chart on Others – Year-over-year growth 2021-2026 (%)
    • Exhibit 39: Data Table on Others – Year-over-year growth 2021-2026 (%)
  • 5.6 Market opportunity by Device 
    • Exhibit 40: Market opportunity by Device ($ million)

6 Customer Landscape

  • 6.1 Customer landscape overview 
    • Exhibit 41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

7 Geographic Landscape

  • 7.1 Geographic segmentation 
    • Exhibit 42: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 43: Data Table on Market share by geography 2021-2026 (%)
  • 7.2 Geographic comparison 
    • Exhibit 44: Chart on Geographic comparison
    • Exhibit 45: Data Table on Geographic comparison
  • 7.3 APAC – Market size and forecast 2021-2026
    • Exhibit 46: Chart on APAC – Market size and forecast 2021-2026 ($ million)
    • Exhibit 47: Data Table on APAC – Market size and forecast 2021-2026 ($ million)
    • Exhibit 48: Chart on APAC – Year-over-year growth 2021-2026 (%)
    • Exhibit 49: Data Table on APAC – Year-over-year growth 2021-2026 (%)
  • 7.4 North America – Market size and forecast 2021-2026
    • Exhibit 50: Chart on North America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 51: Data Table on North America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 52: Chart on North America – Year-over-year growth 2021-2026 (%)
    • Exhibit 53: Data Table on North America – Year-over-year growth 2021-2026 (%)
  • 7.5 Europe – Market size and forecast 2021-2026
    • Exhibit 54: Chart on Europe – Market size and forecast 2021-2026 ($ million)
    • Exhibit 55: Data Table on Europe – Market size and forecast 2021-2026 ($ million)
    • Exhibit 56: Chart on Europe – Year-over-year growth 2021-2026 (%)
    • Exhibit 57: Data Table on Europe – Year-over-year growth 2021-2026 (%)
  • 7.6 South America – Market size and forecast 2021-2026
    • Exhibit 58: Chart on South America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 59: Data Table on South America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 60: Chart on South America – Year-over-year growth 2021-2026 (%)
    • Exhibit 61: Data Table on South America – Year-over-year growth 2021-2026 (%)
  • 7.7 Middle East and Africa – Market size and forecast 2021-2026 
    • Exhibit 62: Chart on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
    • Exhibit 63: Data Table on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
    • Exhibit 64: Chart on Middle East and Africa – Year-over-year growth 2021-2026 (%)
    • Exhibit 65: Data Table on Middle East and Africa – Year-over-year growth 2021-2026 (%)
  • 7.8 China – Market size and forecast 2021-2026
    • Exhibit 66: Chart on China – Market size and forecast 2021-2026 ($ million)
    • Exhibit 67: Data Table on China – Market size and forecast 2021-2026 ($ million)
    • Exhibit 68: Chart on China – Year-over-year growth 2021-2026 (%)
    • Exhibit 69: Data Table on China – Year-over-year growth 2021-2026 (%)
  • 7.9 US – Market size and forecast 2021-2026
    • Exhibit 70: Chart on US – Market size and forecast 2021-2026 ($ million)
    • Exhibit 71: Data Table on US – Market size and forecast 2021-2026 ($ million)
    • Exhibit 72: Chart on US – Year-over-year growth 2021-2026 (%)
    • Exhibit 73: Data Table on US – Year-over-year growth 2021-2026 (%)
  • 7.10 Japan – Market size and forecast 2021-2026
    • Exhibit 74: Chart on Japan – Market size and forecast 2021-2026 ($ million)
    • Exhibit 75: Data Table on Japan – Market size and forecast 2021-2026 ($ million)
    • Exhibit 76: Chart on Japan – Year-over-year growth 2021-2026 (%)
    • Exhibit 77: Data Table on Japan – Year-over-year growth 2021-2026 (%)
  • 7.11 India – Market size and forecast 2021-2026
    • Exhibit 78: Chart on India – Market size and forecast 2021-2026 ($ million)
    • Exhibit 79: Data Table on India – Market size and forecast 2021-2026 ($ million)
    • Exhibit 80: Chart on India – Year-over-year growth 2021-2026 (%)
    • Exhibit 81: Data Table on India – Year-over-year growth 2021-2026 (%)
  • 7.12 UK – Market size and forecast 2021-2026
    • Exhibit 82: Chart on UK – Market size and forecast 2021-2026 ($ million)
    • Exhibit 83: Data Table on UK – Market size and forecast 2021-2026 ($ million)
    • Exhibit 84: Chart on UK – Year-over-year growth 2021-2026 (%)
    • Exhibit 85: Data Table on UK – Year-over-year growth 2021-2026 (%)
  • 7.13 Canada – Market size and forecast 2021-2026
    • Exhibit 86: Chart on Canada – Market size and forecast 2021-2026 ($ million)
    • Exhibit 87: Data Table on Canada – Market size and forecast 2021-2026 ($ million)
    • Exhibit 88: Chart on Canada – Year-over-year growth 2021-2026 (%)
    • Exhibit 89: Data Table on Canada – Year-over-year growth 2021-2026 (%)
  • 7.14 Market opportunity by geography 
    • Exhibit 90: Market opportunity by geography ($ million)

8 Drivers, Challenges, and Trends

  • 8.3 Impact of drivers and challenges 
    • Exhibit 91: Impact of drivers and challenges in 2021 and 2026

9 Vendor Landscape

  • 9.2 Vendor landscape 
    • Exhibit 92: Overview on Criticality of inputs and Factors of differentiation
  • 9.3 Landscape disruption 
    • Exhibit 93: Overview on factors of disruption
  • 9.4 Industry risks 
    • Exhibit 94: Impact of key risks on business

10 Vendor Analysis

  • 10.1 Vendors covered 
    • Exhibit 95: Vendors covered
  • 10.2 Market positioning of vendors 
    • Exhibit 96: Matrix on vendor position and classification
  • 10.3 Activision Blizzard Inc. 
    • Exhibit 97: Activision Blizzard Inc. – Overview
    • Exhibit 98: Activision Blizzard Inc. – Business segments
    • Exhibit 99: Activision Blizzard Inc. – Key news
    • Exhibit 100: Activision Blizzard Inc. – Key offerings
    • Exhibit 101: Activision Blizzard Inc. – Segment focus
  • 10.4 Amazon.com Inc. 
    • Exhibit 102: Amazon.com Inc. – Overview
    • Exhibit 103: Amazon.com Inc. – Business segments
    • Exhibit 104: Amazon.com Inc. – Key news
    • Exhibit 105: Amazon.com Inc. – Key offerings
    • Exhibit 106: Amazon.com Inc. – Segment focus
  • 10.5 Bright Star Studios ApS 
    • Exhibit 107: Bright Star Studios ApS – Overview
    • Exhibit 108: Bright Star Studios ApS – Product / Service
    • Exhibit 109: Bright Star Studios ApS – Key offerings
  • 10.6 CCP ehf. 
    • Exhibit 110: CCP ehf. – Overview
    • Exhibit 111: CCP ehf. – Product / Service
    • Exhibit 112: CCP ehf. – Key offerings
  • 10.7 Daybreak Game Co. LLC 
    • Exhibit 113: Daybreak Game Co. LLC – Overview
    • Exhibit 114: Daybreak Game Co. LLC – Product / Service
    • Exhibit 115: Daybreak Game Co. LLC – Key offerings
  • 10.8 Electronic Arts Inc. 
    • Exhibit 116: Electronic Arts Inc. – Overview
    • Exhibit 117: Electronic Arts Inc. – Product / Service
    • Exhibit 118: Electronic Arts Inc. – Key offerings
  • 10.9 Jagex Ltd. 
    • Exhibit 119: Jagex Ltd. – Overview
    • Exhibit 120: Jagex Ltd. – Product / Service
    • Exhibit 121: Jagex Ltd. – Key offerings
  • 10.10 NCSoft Corp. 
    • Exhibit 122: NCSoft Corp. – Overview
    • Exhibit 123: NCSoft Corp. – Product / Service
    • Exhibit 124: NCSoft Corp. – Key offerings
  • 10.11 NEXON America Inc. 
    • Exhibit 125: NEXON America Inc. – Overview
    • Exhibit 126: NEXON America Inc. – Business segments
    • Exhibit 127: NEXON America Inc. – Key news
    • Exhibit 128: NEXON America Inc. – Key offerings
    • Exhibit 129: NEXON America Inc. – Segment focus
  • 10.12 Ubisoft Entertainment 
    • Exhibit 130: Ubisoft Entertainment – Overview
    • Exhibit 131: Ubisoft Entertainment – Business segments
    • Exhibit 132: Ubisoft Entertainment – Key news
    • Exhibit 133: Ubisoft Entertainment – Key offerings
    • Exhibit 134: Ubisoft Entertainment – Segment focus

11 Appendix

  • 11.2 Inclusions and exclusions checklist 
    • Exhibit 135: Inclusions checklist
    • Exhibit 136: Exclusions checklist
  • 11.3 Currency conversion rates for US$ 
    • Exhibit 137: Currency conversion rates for US$
  • 11.4 Research methodology 
    • Exhibit 138: Research methodology
    • Exhibit 139: Validation techniques employed for market sizing
    • Exhibit 140: Information sources
  • 11.5 List of abbreviations 
    • Exhibit 141: List of abbreviations

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